Archetypal JRPGs include Dragon Warrior, Final Fantasy, Wild Arms, Phantasy Star and Chrono Trigger. Japanese RPGs are RPGs created in the mold of Dragon Warrior they're more linear, combat is often turn-based and there are usually two types of map: a world map and a local map. RPGs tend to have a leveling system, one or several player characters with skills and statistics, weapons and armor, combat and exploration modes, and strong narratives game progress is often achieved by advancing across a map. Game genres are never precisely defined - they're more a fuzzy collection of conventions. In 1987, the original Final Fantasy was released, spawning one of the best selling video game franchises on Earth which became, at least in the West, the iconic JRPG. Dragon Warrior didn't fare as well in America, but a few years later another game did. It was a massive hit, defining the JRPG genre. On returning to Japan, they decided to create Dragon Warrior, an RPG that was similar but streamlined for the NES. They were blown away by the latest version of an RPG called Wizardry. In 1983, Yuji Horii, Koichi Nakamura and Yukinobu Chida flew to America and attended AppleFest '83, a gathering of developers showing off their latest creations for the Apple II. It coincidentally features MASSIVE SPOILERS so I'd avoid it until afterwards, if you can.The slime - one of Dragon Warrior's iconic enemies. Note that there is a 10 minute anime floating around on the internet and youtube, that serves as an intro to the game.
#GAME MAKER TACTICAL RPG ENGINE PSP#
If you have a PSP or Vita and are interested in any aspect of the premise, I highly recommend it. It's definitely a game best played with headphones. And then the atmosphere itself is second to none. That said, the story itself is top notch and actually has a decent sense of structure to it. Unfortunately, the game is almost unplayable without a spoiler-free walkthrough, since most of it consists of wandering around, finding a ghost, running away, and then going back to one of a dozen rooms that you've already been to, and examining an object for the 20th time to progress the story. Originally published for the ancient PC-8701, the game had a couple confusingly titled remakes and semi-sequels across multiple platforms, but the recent PSP release is a remake of the original game with top notch production value.Īlthough undeniably still a game with rpg-maker roots, the PSP game is fully voiced, filled with high quality portraits, and features GODLY AMAZING MUSIC. We're pretty fucking proud of what we're doing here too! =D My brother and I are shaping up a demo that will be ready shortly so we're really looking forward to seeing the responses we get. We haven't tried a lot of the horror/adventure-like games though so maybe that scene/genre/whatever is more interesting or inspired. There seems to be a lot of embarrassing/uninspired Final Fantasy-like clones out there as well. We've tried a lot of stuff too, but nothing has caught our interest, to be perfectly honest. It's always good to have a goal or project to work on instead of just going to work and coming home to play games all day, hah!
Only now do we finally feel like we're making some decent stuff! I didn't pursue graphic design or computer programming so this scene has been the best outlet to scratch that creative itch, you know? Ever since I've started working on projects I don't see myself ever wanting to NOT be working on something. All three of us have been making shit since the original PSone RPG Maker game though. Our friend who has been using the program for awhile now got us into it. My brother and I have been using RPG Maker VX (now moved on to Ace) for a few years now.